Unity Issue Tracker
Your Privacy Choices (Cookie Settings)
Copyright © 2026 Unity Technologies
Saved Searches
Save Search
Clear all
Voted
Watched
Reported
Issues you vote on will appear here
1-1 of 1 issues
FixedString.Append(float) writes a wrong, larger value when the float is subnormal
Fixed
Kernel
0 Votes
Updated: 00/00/0000