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1-25 of 13990 issues
Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
Fixed
Core Runtime
109 Votes
Updated: 00/00/0000
App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
Fixed
Metal
78 Votes
Updated: 00/00/0000
The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
Closed
IAP
70 Votes
Updated: 00/00/0000
Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Fixed
Addressable Assets
65 Votes
Updated: 00/00/0000
Animator is still spamming too much when states stay active too long.
Fixed
Mecanim Animation
63 Votes
Updated: 00/00/0000
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Closed
Graphics Device Features
62 Votes
Updated: 00/00/0000
Memory leak warnings are thrown when creating a Particle System GameObject
Fixed
Visual Effects
61 Votes
Updated: 00/00/0000
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Fixed
DirectX12
58 Votes
Updated: 00/00/0000
Crash on Android when AndroidJavaProxy is calling from multiple threads
Fixed
IL2CPP
58 Votes
Updated: 00/00/0000
The resource is not properly referenced when there is a dependency on another asset bundle
Closed
Asset Bundles
57 Votes
Updated: 00/00/0000
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
Fixed
Serialization
57 Votes
Updated: 00/00/0000
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Fixed
Asset - Database
51 Votes
Updated: 00/00/0000
Mouse and keyboard button inputs are delayed when in the Player on macOS
Fixed
MacOS
51 Votes
Updated: 00/00/0000
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
Fixed
Culling
50 Votes
Updated: 00/00/0000
False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Fixed
GPU Resident Drawer
47 Votes
Updated: 00/00/0000
Particles not rendered in the Player on some Android devices with Android 14
Closed
Vulkan
46 Votes
Updated: 00/00/0000
Game freezes after command buffer Timeout error
Fixed
Metal
45 Votes
Updated: 00/00/0000
Screen flashing after the iOS splash screen
Closed
Metal
44 Votes
Updated: 00/00/0000
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
Closed
Scripting Runtime
39 Votes
Updated: 00/00/0000
Shaders are always recompiled when the Editor is opened
Fixed
Shader System
38 Votes
Updated: 00/00/0000
AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application
Fixed
Android
37 Votes
Updated: 00/00/0000
Shader cache is not used when building the Player repeatedly
Fixed
Shader System
36 Votes
Updated: 00/00/0000
Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Fixed
Vulkan
35 Votes
Updated: 00/00/0000
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
Fixed
Graphics XR
35 Votes
Updated: 00/00/0000
Crash when selecting a certain material
Fixed
Shader System
34 Votes
Updated: 00/00/0000
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1-25 of 13990 issues