Unity Issue Tracker - Bloom is rendered incorrectly when using Camera.Render() on a RenderTexture
Closed
UUM-52680
Bloom is rendered incorrectly when using Camera.Render() on a RenderTexture
Unity: Post-processing and Compositing
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Closing, as this Unity version will no longer be getting updates.
Closing, as this Unity version will no longer be getting updates.
How to reproduce:
1. Open the user-attached project “TestPostProcessing”
2. Open the “SampleScene” scene
3. In the upper menu click Tools → Snapshot
4. Go to the AppData/LocalLow/DefaultCompany/TestPostProcessing/Test
5. Open the .png file and compare it to the Editor Game View
Expected result: The bloom is the same in the .png and the Game View
Actual result: The bloom in the .png is rendered differently