Sprite Atlas remains loaded in memory after scene change or unloading assets
Repro steps:
- In attached project, open SampleScene and enter Playmode, use Frame Debugger to observe sprites in scene referencing atlas textures
- Using Memory profiler capture, observe atlas Texture2D reference in memory
- Press 'Space' to open empty scene, press '1' to unload all unused assets or '2' to unload all atlases
- Using Memory profiler capture, observe atlas Texture2D reference is still in memory
Expected results: Sprite atlas and atlased textures should not be in memory after switching scene or being unloaded
Actual results: Sprite atlas and atlased textures remain in memory after switching scene or being unloaded
Test platforms: Windows 11