Unity Issue Tracker - Mixed light baking with Shadowmask on URP with TerrainLit shader doesn't work as intended when using Deferred rendering
Fixed
UUM-3897
Mixed light baking with Shadowmask on URP with TerrainLit shader doesn't work as intended when using Deferred rendering
Unity: Universal RP
Terrain / URP
Fixed
2022.2.X
2021.2.X
Won't Fix
2022.1.X
Added missing shader keywords for Mixed Shadowmask Lighting in the URP Terrain Lit and BaseLit shader
Fixed in 2022.2, won't fix for 2022.1
How to reproduce:
1. Open the attached project "ShadowmaskBug.zip"
2. Open the "test" Scene in the Assets folder
3. Open Lighting window (Window > Rendering > Lighting)
4. In the Lighting window set the Lighting Mode under the Mixed Lighting Tab to Shadowmask and press Generate Lighting button
Expected result: The Point Light is bright and the static objects produce shadows
Actual result: The Point Light is very dim and the static objects don't produce any shadows
Reproducible with: 12.0.0 (2021.2.0b15), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b3, 2022.2.0a1)
Could not test with: URP 11.0.0 and lower - Deferred rendering is not available
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