Steps to reproduce:
- Create a new URP Project
- Create a Terrain Layer Asset in the Project Browser and assign a Diffuse Texture "Checkmark"
- Create a Terrain GameObject in a Scene, select it and in Paint Terrain mode set it to Paint Texture
- Add the Created Terrain Layer to the Terrain Layers List
- Expand the Terrain arrow near it's icon
Actual results: Warning "Texture wrap mode must be set to Repeat" is obscured by other Options
Expected results: UI takes into account all elements
Reproducible with versions: 2023.1.0a1, 6000.0.66f2, 6000.3.5f2, 6000.4.0b6, 6000.5.0a5
Tested on (OS): Windows 11, MacOS Sequoia 15.7.3 (M1 Max)
Notes:
- Does not reproduce with a BiRP Project
- Issue might be inconsistently reproducible, e.g. Initially this did not reproduce on 2023.3.0a3 on a Windows machine and looked like a regression