How to reproduce:
1. Open the attached “TileMapCrashBug.zip“ project
2. Open the “Assets/Levels/Level2.unity“ Scene
Reproducible with: 2023.2.0a17, 2023.2.19f1, 2023.3.0b10
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.0a16, 6000.0.0b15
Fixed in: 6000.0.0b11
Melv: It is NOT fixed in 6000 and does indeed crash! You'll need to change IShortcutToolContext to IShortcutContext in the user package in Safe mode!
Reproducible on: macOS 14.4 Sonoma (Intel)
Not reproducible on: No other environment tested
Note: This issue doesn’t reproduce if the “Level_0“ GameObject is deleted in the Scene
First few lines of the stack trace:
0x00007FFB47A3E682 (Unity) GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo
0x00007FFB477B28A8 (Unity) GizmoManager::DrawActiveGizmos
0x00007FFB477B31CB (Unity) GizmoManager::DrawGizmos
0x00007FFB484DF4A2 (Unity) Camera::FinishRenderingEditorCamera
0x00007FFB45EC9E42 (Unity) Handles_CUSTOM_Internal_FinishDrawingCamera