Unity Issue Tracker - Memory leak after opening a specific project
Closed
UUM-30434
Memory leak after opening a specific project
Unity: RP Foundation
Won't Fix
2023.1.X
2022.2.X
2021.3.X
Spoke to QA stakeholders and all are happy to close now that we have confirmed the supplied script did not cause any memory issues and a response was already sent to the user.
Reproduction steps:
1. Open the attached project “Leak“
2. Check memory usage of the editor
Expected result: Project opens succesfully
Actual result: Project opens and uses all the RAM
Reproducible with: 2021.3.18f1, 2022.2.10f1, 2023.1.0b5
Couldn’t test with: 2020.3.44f1 - Assets\Features\AddSomethingToScreen\AddSomethingToScreenFeature.cs(71,13): error CS0103: The name 'Blitter' does not exist in the current context, 2023.2.0a4 - Assets\Features\AddSomethingToScreen\AddSomethingToScreenFeature.cs(33,23): error CS0619: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'
Reproducible on: Windows 11, Windows 10
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