Spoke to QA stakeholders and all are happy to close now that we have confirmed the supplied script did not cause any memory issues and a response was already sent to the user.
Reproduction steps:
1. Open the attached project “Leak“
2. Check memory usage of the editor
Expected result: Project opens succesfully
Actual result: Project opens and uses all the RAM
Reproducible with: 2021.3.18f1, 2022.2.10f1, 2023.1.0b5
Couldn’t test with: 2020.3.44f1 - Assets\Features\AddSomethingToScreen\AddSomethingToScreenFeature.cs(71,13): error CS0103: The name 'Blitter' does not exist in the current context, 2023.2.0a4 - Assets\Features\AddSomethingToScreen\AddSomethingToScreenFeature.cs(33,23): error CS0619: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'
Reproducible on: Windows 11, Windows 10
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