How to reproduce:
1. Open the “TDS.zip“ project
2. Open the “GameScene“ Scene
3. Select any one GameObject in the Hierarchy
4. Click on a “Tag” dropdown / “Layer” dropdown
5. Click on “Add Tag…“ / “Add Layer…“
6. Observe the Console
Alternatively:
1. Open the “TDS.zip“ project
2. Open the “GameScene“ Scene
3. Open the “Project Settings”
4. Select the “Tags And Layers“ section in the Project Settings
5. Observe the Console
Expected results: The Console is clear
Actual results: A “NullReferenceException“ error is displayed in the Console
Reproducible in: 2023.3.0b3, 6000.0.19f1
Not reproducible in: 2021.3.43f1, 2022.3.46f1, 2023.3.0b2
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- This is reproducible on the attached project only
- The start of the error reads:
” NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.Rendering.RenderPipelineEditorUtility.GetMaxRenderingLayersFromSettings () [0x00029] in <43e76eb92538417eb982ad34fee8a720>:0 <…>”