Steps to reproduce:
1. Create a Universal 2D project
2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)
3. Observe the name of newly created GameObject
Actual results: “Light 2D” name is displayed
Expected results: “Global Light 2D” name is displayed
Reproducible with versions: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Tested on (OS): macOS Sequoia 15.4 (M4), Windows 11
Note: All of the other types of 2D Light GameObjects names also become “2D Light” upon GameObject creation