How to reproduce:
1. Open the user-attached “RenderGraphGraphicsJobsIssue-6000.0” project
2. Open the Build Profiles window (File → Build Profiles)
3. Switch to the Android Platform
4. Build and Run on an Android device
5. Observe the Player
Expected result: The Player is rendering without graphical artifacts
Actual result: Horizontal graphical artifacts are visible in the Player
Reproducible with: 6000.0.4f1
Couldn’t test with: 2021.3.39f1, 2022.3.31f1 (Missing Rendering-related namespace references due to downgrading)
Testing environment: Windows 11
Not reproducible on: No other environment tested
Reproducible on these devices:
VLNQA00144, Samsung Galaxy S9 (SM-G960U1), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Not reproducible on these devices:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00134, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00411, Samsung Galaxy Z Fold3 5G (SM-F926B), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00517, Oneplus OnePlus 10 Pro 5G (NE2213), Android 12, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00520, Samsung Galaxy S22 (SM-S901U), Android 14, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00531, Oneplus OnePlus 11 5G (CPH2449), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
Notes:
- Reproducible only with Vulkan Graphics API
- Not reproducible with OpenGLES3
- Not reproducible on Standalone Windows even with Vulkan Graphics API