The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext instance is accessed and created/loaded in a serialization callback.
This was mentioned by a client here: http://supportstats.hq.unity3d.com/history.php?tid=1856204
Steps to reproduce:
1. Get shinai project from here: [Internal link]
2. Add the attached script ([Internal link]) inside the Editor folder
3. Run Shinai > DoBuild > Win64
4. You don't need to wait for the entire build to finish, just wait for the Compiling Shader Variants to show up once and then press cancel.
Actual results:
You will see the error 'Recursive serialization is not allowed for threaded serialization' in the console like in the attached video ([Internal link])
Expected results:
The 'Recursive serialization is not allowed for threaded serialization' should not be thrown in the console.