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Reported on the forums here: https://forum.unity.com/threads/physicsshapegroup2d-generates-argumentoutofrangeexception.1518040/
When using "PhysicsShapeGroup2D.Add()" to add a PhysicsShapeGroup2D to an existing shape group, the added shapes have invalid [vertexStartIndex|https://docs.unity3d.com/ScriptReference/PhysicsShape2D-vertexStartIndex.html.]
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