Unity Issue Tracker - Multi-threaded operations take longer when in non-Windows builds
Closed
UUM-9853
Multi-threaded operations take longer when in non-Windows builds
Unity: Scripting
Third Party Issue
2023.1.X
2022.2.X
2021.3.X
2020.3.X
2019.4.X
The code taking time seem to be the native code compiled in libtzergity_native. This is not Unity code.
The user should investigate how this library is built (check optimization options, multithreading support etc.)
How to reproduce:
1. Open the user's attached project
2. Build and Run the project for macOS or Linux (File -> Build and Run)
3. After the build launches, navigate to the build folder
4. Open the "time.txt" file and observe the time logged after "Single apply tooh"
Expected result: wait time of 25000ms or under is logged
Actual result: wait time of 100000ms or more is logged