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Steps to reproduce:
Actual results: Console errors and classic platforms list and user-created profiles list are both empty
Expected results: The Build Profiles window should open normally with all platforms and profiles present.
Reproducible with versions: 6000.0.60f1, 6000.6.0a1
Tested on (OS): MacOS
BuildProfileContext asset exists but could not be loaded. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:570) NullReferenceException: Object reference not set to an instance of an object UnityEditor.Build.Profile.BuildProfileContext.CreateOrLoad () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileContext.cs:746) UnityEditor.Build.Profile.BuildProfileContext.get_instance () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileContext.cs:206) UnityEditor.Build.Profile.Handlers.BuildProfileDataSource..ctor (UnityEditor.Build.Profile.BuildProfileWindow window) (at /Users/bokken/build/output/unity/unity/Modules/BuildProfileEditor/Handlers/BuildProfileDataSource.cs:20) UnityEditor.Build.Profile.BuildProfileWindow.CreateGUI () (at /Users/bokken/build/output/unity/unity/Modules/BuildProfileEditor/BuildProfileWindow.cs:170) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <3eb0070ec3184acfa9cdfc9616bb21ab>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <3eb0070ec3184acfa9cdfc9616bb21ab>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <3eb0070ec3184acfa9cdfc9616bb21ab>:0) UnityEditor.UIElements.DefaultEditorWindowBackend.Invoke (System.String methodName) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs:387) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:570)
Notes:
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