How to reproduce:
1. Open the “StuckAnimator.zip“ project
2. Open “SampleScene“
3. Enter Play Mode
4. In the Edit > Project settings > Time, change the Time Scale to 100
5. Select the “PJPCumulative“ GameObject in the Hierarchy
6. Wait ~1 hour
7. Afterward, change the Time Scale back to 1
8. In the Animator window, change the 'Lvl' parameter to 2, and observe the Animator and the Game view
Expected results: Active state changes to the corresponding state, the Sprite gets bigger
Actual results: Active state does not change to the corresponding state (unless 0 or 7 is put in 'Lvl' parameter), and the Sprite size does not change
Reproducible in: 2022.1.0a1, 2022.3.64f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Initially user states that you’d need to wait for over 9 hours to reproduce the issue, but I believe this issue depends on the time scale, so the greater it is, the less you’ll have to wait
- The states to which the Animator changes when the 'Lvl' parameter is set to 0 or 7 do not have “Has Exit Time“ checked, so that might be part of the bug