How to reproduce:
1. Open the attached “IN-129784“ project
2. Open the “SampleScene“ Scene
3. Build AssetBundles: Tools > Build AssetBundles
4. Build the Windows Player: Tools > Build Windows Player
5. Run the built executable: Build/Windows/CurveTextureMemoryLeakTest.exe
6. Connect Unity Memory Profiler: Window > Analysis > Memory Profiler > Attach to Player
7. Take the first snapshot of the executable in the Profiler
8. Let the executable run for 2 minutes
9. Take the second snapshot of the executable in the Profiler
10. Compare the second snapshot to the first snapshot in the Profiler
Actual result: Memory used by textures is higher in the second snapshot
Expected result: Memory used by textures in the second snapshot is identical to the first snapshot
Reproducible with: 2023.1.0a1, 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- This was tested using Universal Render Pipeline