Unity Issue Tracker - Forward+ rendering flickers and doesn't render some objects on Quest
Closed
UUM-64307
Forward+ rendering flickers and doesn't render some objects on Quest
Unity: Graphics Device Features
XR
OpenXR
URP
Won't Fix
2023.3.X
Cannot Reproduce
6.0.X
I was unable to reproduce this using latest trunk and open XR package with the same project as before and a variety of settings on both the Quest 2 and Pro.
Steps to reproduce:
1. Enable forward+ rendering in render pipeline using openXR and Vulkan and Android (Quest)
2. build and run a scene with some stuff in it. It seemed like default values for settings and primitives in a scene would repro for me.
Actual results:
missing primitives
terrain flickers a lot
just bad
Expected results:
not bad, good, things render correctly
Reproducible with versions:
2023.3
Not reproducible with versions:
2023.2
Can’t test with versions:
Tested on (OS):
Notes:
Test project used was [Internal link]
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