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Steps to reproduce:
1. Open the “users attached project”
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the crash
Reproducible with versions: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1
Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: no other environment tested
Notes:
Workaround:
First few lines of StackTrace:
#0 0x000001070f438f in mecanim::SetValueWeight(mecanim::ValueArrayWeight*, float) #1 0x000001070b4073 in AnimationMixerPlayable::MixerProcess(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*, void (AnimationPlayable::*)(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*), void (AnimationMixerPlayable::*)(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*), void (AnimationMixerPlayable::*)(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*), void (AnimationMixerPlayable::*)(AnimationPlayableEvaluationOutput*, AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*, float), void (AnimationMixerPlayable::*)(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*, float)) #2 0x000001070b4248 in AnimationMixerPlayable::ProcessRootMotion(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*) #3 0x000001070b4248 in AnimationMixerPlayable::ProcessRootMotion(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*) #4 0x00000107033c14 in (anonymous namespace)::ProcessPlayableGraph(Animator::AnimatorJob&, AnimationPlayableEvaluationConstant&, AnimationPlayableEvaluationInput&, AnimationPlayableEvaluationOutput&, void (*)(AnimationPlayableEvaluationConstant&, AnimationPlayable&), void (*)(AnimationPlayableEvaluationConstant&, AnimationPlayableEvaluationInput&, AnimationPlayableEvaluationOutput&), void (*)(AnimationPlayableEvaluationOutput&, AnimationPlayableEvaluationConstant&, AnimationPlayableEvaluationInput&, AnimationPlayableEvaluationOutput&, float), void (*)(AnimationPlayableEvaluationConstant&, AnimationPlayableEvaluationInput&, AnimationPlayableEvaluationOutput&), void (AnimationPlayable::*)(AnimationPlayableEvaluationConstant*, AnimationPlayableEvaluationInput*, AnimationPlayableEvaluationOutput*))
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