How to reproduce:
1. Create a new URP project
2. In the Project window select “PC_RPAsset” (Assets > Settings > PC_RPAsset)
3. In the Inspector window, change “Light Probe System” to “Adaptive Probe Volumes” in “Lighting” tab
4. Observe the Console window
Expected result: No warnings
Actual result: “CommandBuffer: temporary render texture not found while executing” warning appears
Reproducible with: 2023.3.0b3, 2023.3.0b4
Not reproducible with: 2023.2.7f1, 2023.3.0b2
Could not test with: 2021.3.34f1, 2022.3.18f1 (no “Light Probe System” setting)
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested