Reproduction steps:
1. Open the user’s attached Project
2. Open the “Asset/SampleScene” Scene
3. Click Edit > Project Settings > Time
4. Observe the value of the TimeScale
5. In the Hierarchy Window select the “Square” GameObject
7. In the Scene View, enable Gizmos and move the “Square” GameObject
8. Observe the Collider movement in the Scene View
Expected result: Collider 2D Gizmos moves with the same speed as GameObject
Actual result: Collider 2D doesn’t move as GameObject
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a13
Reproducible on: Intel macOS 12.6
Note: When TimeScale is not equal to 1 all none 2D Colliders move correctly with the GameObject, but 2D Colliders only do the same when TimeScale is set to 1.