Reproduction steps:
1. Create a new project
2. Crash the Editor (e.g. import the attached “NewBehaviourScript.cs” to any of the GameObjects and enter Play mode)
3. Observe the Editor.log directory in the Bug Reporter
Actual result: Global Editor.log directory is displayed (e.g. “%LOCALAPPDATA%\Unity\Editor\Editor.log”)
Expected result: Project Editor.log directory is displayed (e.g. “My project/Logs/Editor.log”)
Reproducible with: 6000.5.0a7
Couldn’t reproduce with: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a6 (no Editor.log in the project folder)
Reproduced on: Windows 11
Not reproduced on: macOS Sequoia 26.2 (M4)
Note: Issue is not reproducible when opening Bug Reporter via Help > Report a Bug…