Maximum value of Unity.Mathematics.Random.NextFloat is not excluded when using the method with a Unity.Mathematics.Random object initialized with the seed 1783403415
Package: Unity Mathematics
As Designed
6.4.X
We don't think it's possible to change the behavior described without sacrificing performance, so instead we've updated the docs to reflect the current behavior.
How to reproduce:
1. Open the attached "IN-82833" project
2. Observe the Console output window
Expected result: The console logs False for the "1.5f == rand.NextFloat(1f, 1.5f)" expression
Actual result: The console logs True