Unity Issue Tracker - MinMaxAABB errors appear in the Console when executing CommandBuffer in LateUpdate
Fixed
UUM-96997
MinMaxAABB errors appear in the Console when executing CommandBuffer in LateUpdate
Unity: Visual Effects
Fixed
6.2.X
6.0.X
6000.0.59f1
Won't Fix
6.1.X
2022.3.X
Cancelling 6000.1 ports due to end of life
How to reproduce:
1. Open the project “IN-92030_ParticlesLateUpdateExecuteCommandBuffer”
2. Enter Play Mode
3. Press 2 on the keyboard
4. Observe the Console
Expected result: No errors in the console
Actual result: Converting Invalid MinMaxAABB error (On windows this appears after a delay of approximately 5s and is only 1 error), on mac more errors appear related to AABB and spam the console
Reproducible on: macOS Sequia 15.3 (M2 Ultra), User’s macOS 15.2 24C101 Darwin 24.2.0 (M1), Windows 11
Not reproducible on: No other environments tested
Notes:
The Windows OS experiences only one of the errors and it does not repeat. The MacOS receives 4 different errors, some of them spam in the console
Pressing 1 in the project while in Play Mode does not use the CommandBuffer and particles spawn fine
Pressing 2 in the project while in Play Mode uses CommandBuffer in LateUpdate, on Windows no particles spawn, on Mac particles spawn, but not all and sometimes differ in spawn rate
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