Reproduction steps:
- Open the attached project “IN-14231.zip“
- Open the “SpawnUntilCrashScene.unity” scene
- Enter Play mode and wait
Expected result: The Editor does not crash
Actual result: The Editor crashes after a few seconds
Reproducible with: 2022.2.0b5, 2023.1.0a8
Could not test with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1 - due to errors in the Console when downgrading the project
Reproduced on: Windows 10 Pro
First few lines of the stack traces:
0x00007FF6D772E39B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF6D772D73E (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF6D772D9C0 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF6D8D2B9AE (Unity) GfxDeviceWorker::RunCommand
0x00007FF6D8D2E39B (Unity) GfxDeviceWorker::RunExt
0x00007FFC1E679F7E (Unity) BufferD3D12::BeginWrite
0x00007FFC1E41E9FF (Unity) GfxDevice::UpdateBufferRanges
0x00007FFC1FCAF9C4 (Unity) GfxDeviceWorker::RunCommand
0x00007FFC1FCB2AEB (Unity) GfxDeviceWorker::RunExt
0x00007FFC1FCB2C08 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFCAD874FD9 (KERNELBASE) RaiseException
0x00007FFC22843AA8 (D3D12SDKLayers) D3D12TranslateCreateDevice
0x00007FFC227832E0 (D3D12SDKLayers) D3D12TranslateCreateDevice
0x00007FFC22783197 (D3D12SDKLayers) D3D12TranslateCreateDevice
0x00007FFC227A74AE (D3D12SDKLayers) D3D12TranslateCreateDevice