Steps to reproduce:
1. Open the attached “CrashAddressablesAnalytics.zip” project
2. Build for iOS (File → Build Profiles)
3. Open Xcode project
4. Build and run on a device
5. Once Player loads, close the application
6. Observe the crash with Xcode
Reproducible with: 6000.4.0a2 (417aa67423b3), 6000.4.9f1, 6000.5.0a7, 6000.5.0b10,
Not reproducible with: 6000.0.76f1, 6000.3.16f1, 6000.4.0a1, 6000.6.0a6
Fixed in: 6000.6.0a1 (7dc703ab9bd8)
Reproducible environment: macOS Sequoia 15.7.5 (M1 Max)
Not reproducible environment No other environments tested
Reproducible with these devices:
VLNQA00395 - iPhone 13 (MLPJ3ET/A), CPU: A15 Bionic chip, OS: 18.6.2
VLNQA00358 - iPhone 12 (MGJ93ET/A), CPU: A14 Bionic chip, GPU: Apple designed, OS: 26.0.1
VLNQA00543 - iPad mini 4 (WiFi) (MK9N2B/A), CPU: A8 chip with 64‑bit architecture, OS: 15.8.3
Not reproducible with these devices:
VLNQA00172 - Samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 9
Note: Reproduction is inconsistent
First few lines of the stack trace:
0x00000001080ee0c0 UnityFramework`::UnregisterAnalyticsEvents() at AssetBundleAnalytics.cpp:44:33 [opt]
0x00000001080ef054 UnityFramework`::~AssetBundleManager() at AssetBundleManager.cpp:26:22 [opt]
0x00000001080f2350 UnityFramework`~AssetBundleManager at AssetBundleManager.cpp:23:1 [opt] [inlined]
0x00000001080f234c UnityFramework`delete_internal<AssetBundleManager> at MemoryMacros.h:206:15 [opt] [inlined]
0x00000001080f234c UnityFramework`Destroy at RuntimeStatic.h:165:9 [opt] [inlined]