Steps to reproduce:
- Create a new Universal 2D project
- Go to "Unity" -> Settings"
- Select the "External Tools" item
- Observe how ID is displayed under the "Xcode Default Settings" section
Actual results: "Signing Team Id"
Expected results: "Signing Team ID". It should be consistent with other IDs
Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b4, 6000.5.0a4
Tested on (OS): macOS - Tahoe 26.2