GI: Fixed a bug where projects using Adaptive Probe Volumes would have high memory usage in Editor, especially when the project contains many scenes that use Adaptive Probe Volumes.
All baked data for all scenes using APV is always loaded in Editor, causing excessive memory usage if you have several scenes using APV in your project.
Steps to reproduce:
Open attached project (ApvMultiScene.zip).
Open memory profiler (Window > Analysis > Memory Profiler).
Take a memory snapshot, and open it.
Open the "All Of Memory" tab, fold out Native > Native Objects > TextAsset.
Observe that all the data assets labelled "Baking Set" are loaded in memory, although no scenes using APV are loaded.
Expected: Data assets are only in memory for scenes that are loaded.
Actual: All data asset are loaded all the time.
Reproducible with versions: 6000.0, 6000.1, 6000.2
Tested on (OS): Windows
Prioritise and Follow this issue
Have a workaround or additional info about this issue?