How to reproduce:
1. Open the “DLSS_Camera_Issue” project
2. Open the “Assets/SunFlaresHDRP/Scene”
3. Enter Play Mode
4. Observe the Game view
5. In the Hierarchy window select the “Main Camera” GameObject
6. In the Inspector window under the “Camera” Component disable the “Allow DLLS” option
7. Observe the Game view
Expected result: The “Sphere Occluder” GameObject does not change its position
Actual result: The “Sphere Occluder” GameObject changes its position
Reproduced with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1
Could not test with: 2023.3.0a19 (Could not resolve scripting errors)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
1. Not reproducible in the Player
2. When “Main Camera” is selected in the Scene view the Camera Preview window shows the expected result
3. Changing the Custom Quality Mode moves the “Sphere Occluder” GameObject in the Game view (“Allow DLSS” must be enabled first)
4. Not reproducible when “Use Optimal Settings” is disabled (“Allow DLSS” must be enabled first)
5. Could not reproduce in a new project
6. Could not test in a URP project → DLSS is not supported