Shadergraph: Fixed additional cases where certain Node Reference sample graphs would report unsaved changes on open
We won't backport the fix this far, please reopen if this is an issue.
We won't backport the fix this far, please reopen if this is an issue.
How to reproduce:
1. Open the "ShaderGraphET" project
2. Go to Assets -> Samples -> Shader Graph -> 17.0.3 -> Node Reference
3. Open any folder and open any Shader Graph in it
4. Observe the name of the opened Shader Graph
Expected results: There is no "*" near the name
Actual results: There is a "*" near the name and the Shader Graph needs saving