We won't backport the fix this far, please reopen if this is an issue.
We won't backport the fix this far, please reopen if this is an issue.
How to reproduce:
1. Open the "ShaderGraphET" project
2. Go to Assets -> Samples -> Shader Graph -> 17.0.3 -> Node Reference
3. Open any folder and open any Shader Graph in it
4. Observe the name of the opened Shader Graph
Expected results: There is no "*" near the name
Actual results: There is a "*" near the name and the Shader Graph needs saving