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Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling this port since 2023.3 is an unsupported version. 2023.3 become 6000.0 and thgere is an port opened for it.
Cancelling this port since 2023.2 is an unsupported version.
Cancelling this port since 2023.1 is an unsupported version.
Unity 2021.3 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the "IN_59080" project
2. Open the “SampleScene”
3. In the Build Settings "Run Device" dropdown, select the desired device
4. Enable "Development Build" and enable "Autoconnect Profiler"
5. Press Build And Run
6. In the Player press on the spinning image
7. Observe the Profiler
Expected result: no spike in the CPU Usage
Actual result: spike in CPU Usage
Testing environment: Windows 10 Pro
Not reproducible on: no other environment tested
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Reproducible on these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Not reproducible on these devices:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 i
Notes:
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