Unity Issue Tracker - GraphicsFence.passed is passed in a random order
Fixed
UUM-27598
GraphicsFence.passed is passed in a random order
Unity: Graphics Device Features
Fixed
2023.2.X
2020.3.X
Ensure GraphicsFence.passed reports consistent results at initialization
Ensure GraphicsFence.passed reports consistent results at initialization
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completed
How to reproduce:
1. Download and open the attached project
2. Open SampleScene.scene
3. Enter Play mode
4. Observe the Console window
Expected results: A fence created on frame N+1 can never pass before a fence created on frame N (Fences are passed in ascending numerical order)
Actual results: Fences can be passed out-of-order (Fences are not passed in ascending numerical order)