Not signed in
Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case the team is unable to prioritize porting a fix of this bug to 6000.2 release, due to increased involvement countering our quality efforts. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. The issue is fixed in versions 6000.3 and up. We hope upgrading the project is a suitable option. Our ISS customers' bug reports have a higher weight than normal, and this is accounted for in the decision. We hope to be able to work with you on finding a suitable workaround in the short term. Today, however, we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case the team is unable to prioritize porting a fix of this bug to 6000.0 release, due to increased involvement countering our quality efforts. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. The issue is fixed in versions 6000.3 and up. We hope upgrading the project is a suitable option. Our ISS customers' bug reports have a higher weight than normal, and this is accounted for in the decision. We hope to be able to work with you on finding a suitable workaround in the short term. Today, however, we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Open the attached “IN-105965”
2. Build and run for Android
3. Inside the Android Player, observe the moving Sphere and the Directional Light
Expected result: Lens Flare is occluded when the Sphere is hovering over the Directional Light
Actual result: Lens Flare continues to render without occlusion
Reproducible in: 2022.3.5f1, 2023.3.0a17, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Not reproducible in: 2021.3.53f1, 2022.3.63f1, 2023.3.0a16
Fixed in: 2022.3.6f1 (Revision: b9e6e7e9fa2d)
Reproducible on:
VLNQA00377, Google Pixel 5 (Pixel 5), Android 12, CPU: Snapdragon 765/765G, GPU: Adreno 620
VLNQA00627, Google Pixel 8 (Pixel 8), Android 15, CPU: Google Tensor G3, GPU: Mali-G715
VLNQA00472, Samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G, GPU: Adreno 618
VLNQA00175, Samsung Galaxy Note 9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
Not reproducible on: no other environments tested
Testing environment: macOS 15.5 (M1)
Note:Not reproducible when building using Vulkan or from inside the Editor
Sign in to see your voted issues