Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. In this case, the project is using a single, project-wide InputAction asset both directly in the custom character controller script and via a PlayerInput component. This setup is not supported. The Input System displays a helpbox warning about this in the editor on the PlayerInput, and the observed behavior is consistent with that warning. We understand this may differ from your expectations or workflow.
Suggested workaround:
- Duplicate the InputAction asset and use one copy for the character controller and another for PlayerInput, especially for debugging or separation of concerns.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.