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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager window and install Entities package
3. In Hierarchy window create a Sub Scene
4. Duplicate created Sub Scene
5. Drag first Sub Scene to duplicated Sub Scene
6. Observe the Editor
Actual results: The Editor crashes with a SIGSEGV when draggin duplicated Sub Scene to original Sub Scene
Expected results: The Editor should not crash, either the drag operation should be blocked with an appropriate warning/error, or the duplicate
reference should be handled gracefully without crashing the Editor
Reproducible with versions: 6000.5.0b10, 6000.6.0a6
Can’t test with versions: 6000.4.9f1 and lower (Sub Scenes behavior is different)
Tested on (OS): macOS Tahoe 26.4.1 (M1)
Stack trace:
Sub Scenes can not reference the same scene ('Assets/Scenes/SampleScene/New Sub Scene.unity') multiple times. Unity.Scenes.SubScene:WarnIfNeeded () (at SubScene.cs:244) Unity.Scenes.SubScene:OnEnable () (at SubScene.cs:312) UnityEditor.ClipboardUtility:DuplicateGO (UnityEngine.Transform) Unity.Hierarchy.Editor.HierarchyGameObjectHandler:Unity.Hierarchy.IHierarchyEditorNodeTypeHandler.OnDuplicate (Unity.Hierarchy.HierarchyView) Unity.Hierarchy.HierarchyViewOperationExtension:OnDuplicate (Unity.Hierarchy.HierarchyView) Unity.Hierarchy.Editor.HierarchyWindow:OnExecuteCommand (UnityEngine.UIElements.ExecuteCommandEvent) Unity.Hierarchy.Editor.HierarchyWindow/CommandSubscriberHelper:OnExecuteCommand (UnityEngine.UIElements.ExecuteCommandEvent) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () UDS Service: [Error] Cleaning UDS resources due to detecting an unexpected signal: SIGSEGV #2 crash_handler(int) #3 _sigtramp #4 (anonymous namespace)::CleanUpMap::Perform(int, bool) #5 main #6 start
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