Steps to reproduce:
1. Import the attached package
2. Open Test-Mesh Instancing Scene
3. In the Hierarchy, select any Mesh Count
4. Set exposed texture to None
5. Pan Scene View Camera around
Actual results: random texture is assigned while panning camera
Expected results: default texture is assigned and remains consistent
Reproducible with versions: 2022.3.X
Not reproducible with versions: N/A
Can’t test with versions: N/A
Tested on (OS): Windows
Notes:
- We need a PR #49416 (PR link in the description) to be merged in order to reproduce this issue
- It can be workarounded by assigning a valid texture