Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts are different depending on the baked GI mode.
Steps to repro:
Open the attached project
Build to android
Expected: The build looks like the scene view
Actual: rendering artifacts
The artifacts are different per light mode (remember to rebake when testing the different modes). I've attached images of each:
Baked GI disabled: Reflections look incorrect
Baked indirect: grey noise in depth
Subtractive: flashing and everything is in 100% fog
Shadowmask: flickering and nans and stuff
Prioritise and Follow this issue
Have a workaround or additional info about this issue?