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How to reproduce:
1. Download and open the attached project
2. Build the project for MacOS
3. Sign and upload the project to AppStore
Expected outcome: No errors appear
Actual outcome: "ITMS-90288: Invalid Code Signing Entitlements - The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. According to the provisioning profile, the bundle contains a key value that is not allowed: '' for key 'com.apple.application-identifier' in 'SlashQuest.app/Contents/PlugIns/Rewired_MacOS.bundle
'ITMS-90286: Invalid Code Signing Entitlements - Your application bundle's signature contains code signing entitlements that are not supported on macOS. Specifically, value '' for key 'com.apple.application-identifier' in 'SlashQuest.app/Contents/PlugIns/Rewired_MacOS.bundle' is not supported. This value should be a string starting with your TEAMID, followed by a dot '.', followed by the bundle identifier." errors appear in the console window
Reproducible with: 2022.3.33f1, 2023.2.20f1, 6000.0.5f1
Note: This happens when trying to sign the .app manually using the codesign tool or generating a xcode project directly from unity using Auto Signing.
Note: Commands used for signing:
# for every dylib in Frameworks codesign --force --verify --verbose --timestamp --options runtime --sign $CERT_DISTRIBUTION --preserve-metadata=identifier,entitlements,flags "$BUILD_PATH/AppName.app/Contents/Frameworks/*.dylib" # for every bundle in PlugIns codesign --force --verify --verbose --timestamp --options runtime --sign $CERT_DISTRIBUTION --preserve-metadata=identifier,entitlements,flags "$BUILD_PATH/AppName.app/Contents/PlugIns/*.bundle" codesign --force --verify --verbose --timestamp --options runtime --sign $CERT_DISTRIBUTION --entitlements "$ENTITLEMENTS" "$BUILD_PATH/AppName.app"
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