How to reproduce:
1. Open the user's attached "Playground" project
2. Open the "SampleScene" Scene
3. Open the "Window -> Analysis -> Frame Debugger" window from the menu
4. Observe the number of draw calls under the "RenderLoop.Draw" event
Expected result: Baked Spot Lights doesn't influence on Mesh draw call number, only one draw call is used to instantiate all Meshes
Actual result: With baked Spot Lights added to the Scene, one draw call is used per Mesh
Reproducible with: 7.7.1 (2019.4.38f1), 10.8.1 (2020.3.34f1), 12.1.6 (2021.3.1f1), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a11)