How to reproduce:
- Open the “TerrainShadowsBug.zip“ project
- Open the “SampleScene“
- Select the “Assets/Settings/PC_Renderer.asset” Asset
- Change the Rendering Path to “Deferred” or “Deferred+”
- Observe the Scene view
Actual result: There is no shadow cast onto the terrain
Expected result: There is a shadow cast onto the terrain
Reproducible in: 6000.3.0a5, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Could not test in: 6000.0.68f1, 6000.3.0a1 (No Terrain Lit Shadergraph available)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
Notes:
- Not reproducible with Forward and Forward+ Rendering Paths
- Not reproducible with either the default URP Terrain Lit material or the default URP Lit material