How to reproduce:
1. Open the user's attached "1304803-WaitForPriorFrame Subscription Point.zip" project
2. Open the Player Settings (Edit > Project Settings... > Player)
3. In the "Other Settings" sections switch Graphics API to "Vulkan"
4. Open the Build Settings (File > Build Settings...)
5. Check "Development Build" and "Autoconnect Profiler"
6. Build And Run the project
7. Switch to the Profiler and select any frame in the CPU Usage Module
8. In the Module details panel switch to view Timeline (top-right of the panel)
Expected results: "WaitForSignal" call is after "Update" and "LateUpdate" calls
Actual results: "WaitForSignal" call is between "Update" and "LateUpdate" calls
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproduced on:
Windows 10
Not reproducible on:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Note:
- The issue is reproducible only on Standalone Build