How to reproduce:
1. Open the attached βIN-40698β project
2. In Edit β Project Settings β Player under Resolution and Presentation disable Optimized Frame Pacing
3. In the Build Settings click Build And Run on the connected device
4. When the app loads, observe the Average Frame Rate
Expected result: The Average Frame Rate is the same as the Target Frame Rate
Actual result: The Average Frame Rate is the same as the Screen Refresh Rate
Reproducible with: 2020.3.47f1, 2021.3.20f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Not reproducible with: 2021.3.0f1, 2021.3.19f1
Could not test with: 2021.2.0a21 - Build failed due to gradle errors
Built with: macOS 13.2 (Intel)
Reproducible on devices:
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12 (Display Refresh Rate is set to 60Hz)
VLNQA00134 - Samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 9.0.0
VLNQA00523 - Galaxy S23 (SM-S911U), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13 (Display Refresh Rate is set to 60Hz)
Notes: The issue does not reproduce with the Target Frame Rate set to 30. If it is set to 29 the issue reproduces, and the Average Frame Rate is 30.