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Step to repro:
Open a HDRP project
Create a shader graph unlit
Enable "Support VFX" in master node inspector
Set the base color to red
Save
Create a default VFX
Assign the newly created shaderGraph
Spawn the newly created VFX in the scene
Observe the expected red output
Add an exposed keyword in shaderGraph
Save the shaderGraph
Observe the log : "keyword blackboard properties in Shader Graph are currently not supported in Visual Effect shaders. Falling back to default generation path"
Observe in scene : the rendered particles are now black
Expected:
The VFX should simply fallback ignoring the unsupported keyword
Bonus:
The log warning isn't user friendly, usage of the VFX error feedback could be appropriate here.
The same repro in URP generates compilation error
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Have a workaround or additional info about this issue?