Steps to reproduce:
- Open new project
- Add 2 GameObjects
- Make 1 GameObject a parent of the other
- Add ArticulationBody component to both
- Set the child GameObject's position to (0, 0, 2)
- Set the parent GameObject's rotation to (0, 180, 0)
- Select the Child game object and enable the "Anchor Transform Tool" from the "Edit Joints" field in the ArticulationBody component inspector. (One on the right)
- Observe the location of the Gizmo (Wrong)
- Select the "Joint Limit Tool" from the same "Edit Joints" field (One on the left)
- Observe the location of the Gizmo (Correct)
Expected: Both positions should be the same
Actual: Anchor Transform Tool does not correctly include the parent transform rotation and is shown in the wrong position