InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Internal.InputUnsafeUtility.GetButtonDown (System.String buttonName) (at <12d97c2283844f2583a5a661ebdcbe68>:0)
UnityEngine.Input.GetButtonDown (System.String buttonName) (at /Users/bokken/build/output/unity/unity/Modules/InputLegacy/Input.bindings.cs:371)
UnityEngine.EventSystems.BaseInput.GetButtonDown (System.String buttonName) (at ./Library/PackageCache/com.unity.ugui@e153d0c6c9e8/Runtime/UGUI/EventSystem/InputModules/BaseInput.cs:154)
UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule () (at ./Library/PackageCache/com.unity.ugui@e153d0c6c9e8/Runtime/UGUI/EventSystem/InputModules/StandaloneInputModule.cs:253)
UnityEngine.EventSystems.EventSystem.Update () (at ./Library/PackageCache/com.unity.ugui@e153d0c6c9e8/Runtime/UGUI/EventSystem/EventSystem.cs:489)
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)