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Reproduction steps:
1. Open the attached project "CrashRepro"
2. Drag the fbx files from “Redacted“ into the scene
3. Move the scene view camera or try to zoom in and out until it crashes
Alternatively:
1. Open the attached project "CrashRepro"
2. Select one of the .fbx files and rotate the model around in the asset preview of the inspector window by holding right-click and moving the mouse (seems to crash more consistently if the window is larger)
Expected result: fbx files are imported
Actual result: Editor crashes when rendering the fbx files in the scene
Reproducible with: 6000.1.0b7, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.53f1, 6000.1.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Could not reproduce the crash with DX11 or Vulkan (some flickering occured but seemed toi recover without crashing)
Reextract the project for every version; downgrading can cause it to stop reproducing
Mostly crashes within a minute, but has taken up to ten minutes of moving around for some versions
Alternative steps reproduce the crash faster since the editor becomes slow due to the large models
The scene view window being visible appears to be necessary to reproduce, even when rotating the model in the preview
First few lines of stack trace:
0x00007FFB1DCBDD8F (Unity) GfxTaskExecutorD3D12::RunTask 0x00007FFB1DCC09DE (Unity) GfxTaskExecutorD3D12::Task 0x00007FFB1D8C5BEE (Unity) Thread::RunThreadWrapper
0x00007FFFC169A53F (Unity) GfxDeviceD3D12Base::DrawBuffersCommon 0x00007FFFC169A04C (Unity) GfxDeviceD3D12Base::DrawBufferRanges 0x00007FFFC169A329 (Unity) GfxDeviceD3D12Base::DrawBuffers 0x00007FFFC2E3303D (Unity) GfxDeviceWorker::RunCommand 0x00007FFFC2E367BC (Unity) GfxDeviceWorker::RunExt 0x00007FFFC2E368EF (Unity) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FFFC12D5BEE (Unity) Thread::RunThreadWrapper 0x00007FF8E2F9E8D7 (KERNEL32) BaseThreadInitThunk 0x00007FF8E3C3C5DC (ntdll) RtlUserThreadStart
0x00007FFFC10E29E2 (Unity) DebugDidSyncFence_NoLock 0x00007FFFC10E28BC (Unity) DebugDidSyncFence 0x00007FFFC10EBADF (Unity) CompleteFenceInternal 0x00007FFFC16CD9F8 (Unity) GfxTaskExecutorD3D12::RunTask 0x00007FFFC16D09DE (Unity) GfxTaskExecutorD3D12::Task 0x00007FFFC12D5BEE (Unity) Thread::RunThreadWrapper 0x00007FF8E2F9E8D7 (KERNEL32) BaseThreadInitThunk 0x00007FF8E3C3C5DC (ntdll) RtlUserThreadStart
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