Reproduction steps:
1. Open the user’s project
2. Go to File > Build Settings
3. Switch the Platform to Android
4. Click on Player Settings and check that Vulkan is selected under Graphics APIs
5. Build and Run
6. Open the application and move the device
Expected result: “HelloCardboard” scene is seen on the device
Actual result: Solid colors and artifacts are flashing when moving the device
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1
Could not test with: 2022.2.0b1, 2023.1.0a3 (Gradle error is thrown)
Reproduces with these devices:
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Not reproducible with these devices:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
- Does not reproduce with OpenGLES2 or OpenGLES3 Graphics APIs
- Uses custom package “Google Cardboard XR Plugin for Unity”