Unity Issue Tracker - Animations are overlapping when a Playable is paused and an Animator Controller is attached
Closed
UUM-2516
Animations are overlapping when a Playable is paused and an Animator Controller is attached
Unity: Mecanim Animation
Won't Fix
2022.3.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2019.4.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open the user's attached project
2. Open the "Bug" Scene
3. Press Play
4. Observe the animation sequence
5. Exit Play mode
6. Select the "Character" GameObject in the Hierarchy window
7. In the Animator component set the Controller to "EmptyAnimatorController"
8. Press Play and observe the animation sequence
Expected result: Particles stop emitting when the 3rd animation is played
Actual result: Particles are still emitting when the 3rd animation is being played
When viewed from PlayableGraph Visualizer the animation with particles has the "Paused" property but the particles are still emitting when a different animation is playing
Issue also occurs when using an empty Animator Controller
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Have a workaround or additional info about this issue?