How to reproduce:
- Open attached “IN-141343_binding_usability“ project
- Open “SampleScene”
- Enter Play mode
- Open “test” in Input Actions Editor
- Inspect both “2DVector” composite bindings
Actual result: Only the first composite binding gets additional bindings with paths “L” and “K”
Expected result: It is possible to change the needed composite binding when multiple have the same name by matching on properties like BindingIndex
Reproducible with: 1.10.0 (6000.0.16f1), 1.16.0 (6000.3.14f1), 1.19.0 (6000.6.0a4)
Could not test with: 1.4.4 (2023.1.0a10) (method not working), 1.9.0 (6000.0.16f1) (method not working)
Reproducible on: Windows 11
Not reproducible on: No other environments tested