Unity Issue Tracker - AssetBundle indeterminism caused by mesh streaming info
Fixed
UUM-12721
AssetBundle indeterminism caused by mesh streaming info
Unity: Asset Bundles
Fixed
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
Fix regression where if a mesh was used in vfx and included in an AssetBundle there could be indeterminism in its streaming info offset field.
Fixed bug where a field was not reset back to zero
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The second occurrence streaming info can be non-deterministic.
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Have a workaround or additional info about this issue?